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Variant Humans can boost both their DEX and CON scores while taking the Magic Initiative feat at level 1.High Elves can take true strike as their natural cantrip and take the Elven Accuracy Feat from Xanthar's Guide to everything, dramatically boosting your chance to crit with advantage.Visually this can be akin to taking your stance and preparing for your Quick-draw attack. Grants automatic advantage (read: boost crit chance) against a single target next round. Each allow you to get the True Strike cantrip, a great tool if you can get it off before initiative begins. The three best race options are a High Elf, Variant Human, or Half-Elf(variant).
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However, if you don't mind adding some magic to your quick-draw, check out the variations listed bellow and the Mage blade. That means sneak attacks, and even better is a critical hit sneak attack. The goal of this build is to deal an absurd amount of damage in a single hit, focusing on using martial rather than magical skills. You flick the rest of the blood off of your blade and sheathe it calmly. A drop of blood gradually rolls off the tip of your sword as the top of your victim's body begins to slide off the bottom. Your weight slowly shifts forward toward the enemy, and in the blink of an eye you are behind your foe, blade extended. Because nobody wants to be babysat, and babysitting players isn’t fun.Your hand rests on the hilt of your blade as you take a deep breath and focus your energy. Oh, and you may be tempted to tell them what they need to make high or low, but if you do that, you might as well do a Standard Array. Lastly, some players might not know what they want to increase and what they want to decrease to make their character awesome. Dumping points into the one score you’ll use the most, then balancing the rest until they’re at least 10 leaves you with 8 points to put elsewhere (cap of 15, fully balancing the rest results in 15, 12, 12, 12, 11, 11) which results in no negatives, which can be annoying if you want just one check that your players aren’t good at. However, there are some problems with Point Buy: It’s very easy to Powergame. PCs that excel at what they do, and not at what they don’t.Players messing around with what does/doesn’t work.Because of this, Point Buy is incredible when you want the following: Regardless of the tweaks you make, Point Buy is all about the freedom to fully customize your character. If you want the players to steamroll challenges, focus more on what they do instead of how well they can do it, or feel like they really are incredible heroes, you may want to lift or at least increase the point limit on Ability Scores, and if you aren’t worried about powergaming, then you might even consider making all increases cost 1 point instead of costing more after a certain point. Though depending on how weak you want them to start (establish these expectations first, as well as perhaps some extra ASIs or other fun rewards you might give them if they run with it), you may decrease the number of points they get to spend, or increase the price after a certain amount (e.g., for every increase after 13, the price becomes equal to the new score’s bonus, so 14 would need 2 points, 16 would require 3, etc.). If you want the players to feel a little weaker to begin with, the base rules for Point Buy should work for you. However, the method that everybody uses (4d6 drop lowest) usually results in better numbers, sometimes allowing you to get a 20 in an ability score that your race grants a +2 towards. Of course, this is limited in most rulesets to prevent players from having 18+ after ability score increases (not an age restriction, though that’s also not a good thing to have) on their 1st level character. A base score and points to increase those scores with. The MethodĪs we explained in our stat rolling article: “…you start with an 8 in everything, and 27 points to spend…” This is the heart of Point Buy. I’m going to break down what about Point Buy is essential and why you may consider using/not using it in your games. You might be surprised by what you discover. But do experiment with stat rolling methods and see what they like most. I don’t know your group(s), so I can’t tell you what would work best. So as with all things, use your better judgment. But it does open up issues with power gamers and players who “must” play the game as efficiently as possible and can’t stand when others don’t. Point Buy is very effective for getting the exact character you want without the unpredictability of rolling and without the restriction of a Standard Array.